LightBlog
LightBlog

Friday, March 31, 2017

Dungeon Hunter 5 || New Fusion Weapon Update To Level 14



The basic gameplay of Dungeon Hunter 5 shares some similarities to its predecessor, Dungeon Hunter 4, such as picking up loot, using skill attacks and using potions. However, unlike its predecessor, the game is not an open-world nor exploration, but rather a level-based dungeons that have a series of difficulties. As the hero progresses, he/she will encounter even stronger enemies which puts his/her skill to the test. Dungeon Hunter 5 doesn't also feature and contain a class system, instead picking off a starter type of weapon in the beginning in the game. The player character can also add friends though they can no longer co-op in missions. There is also an energy system which restricts the players from performing too many dungeons.

Aside from these main features, there is also a new mode called Stronghold in which player characters can collect minions to place them inside the stronghold. A new type of currency called quartz is also featured and can be used for fusing minions. If a player fought and raids another player, his/her shield will switch off thus making him/her vulnerable from other players. This has a level up ranks which forces the players to fight even more powerful players across their strongholds. There is also a trophy system in which the player can gain trophies by winning, but it can decrease if he/she lost the raid attempt.

The loot system has also been expanded, not just the melee weapons, ranged weapons and armor body parts, but also the evolution items, skill weapons, backpacks and belts. A new fusion system has also been implemented in which players can pick an item and fuse it with unequipped or unwanted ones. Prior to the loot and fusion system, there is an evolution system where the item's level is maxed out, the player can use evolution materials to evolve them.

You can download here:
- Iphone/ipad/ipod touch : https://itunes.apple.com/us/app/dunge...
- Andriod : https://play.google.com/store/apps/de...

No comments:

Post a Comment

LightBlog
LightBlog